This is Lenovo’s Windows Holographic VR headset
Lenovo just showed us its first VR headset, a prototype device that works with Microsoft’s Windows Holographic platform.
Next to other tethered PC headsets like the Oculus Rift or the HTC
Vive, it’s noticeably smaller and lighter — Lenovo says it’s targeting
around 350g for the final product’s weight versus the Vive’s 555g. The
design is also pretty comfortable, taking heavy inspiration from
PlayStation VR’s approach and suspending the lenses in front of the
user’s eyes rather than securing them in place with a strap.
The headset uses two 1440 x 1440 OLED panels for its
display, making it higher resolution than both the Rift and the Vive.
Unfortunately the prototype isn’t functional just yet, so we can’t
comment on how this works out in practice — there’s more to VR image
quality than pure screen resolution.
Another question is how well its tracking works; it uses
inside-out, six degrees-of-freedom tracking, which means there’s no
external camera necessary, but the tech is yet to ship in a product and
we’re not sure how Windows Holographic’s implementation will work out.
Lenovo also isn’t producing any motion controllers for the headset,
instead relying on third-party options that will be manufactured to the
Windows Holographic specification.
As for what you’ll actually be able to do with this
headset, Lenovo says that every Windows Store application will work in a
theater-style floating viewer mode, and some HoloLens software will
also be converted to the platform. Lenovo’s headset has two cameras on
the front, meaning that mixed-reality applications are possible even
without the HoloLens’ optical projection capability. (The image quality
from those cameras is, of course, an open question.)
The still-unnamed headset will ship sometime this year
for between $300 and $400 — Lenovo says the price isn’t set in stone but
it’ll be “closer to $300.”
The article was published on : theverge
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