Pokémon’s emphasis on collaboration turned it into a global community
When Pokémon Go hit smartphones this summer, it was an unprecedented hit. It broke records in app stores, caused floods of people to converge in public parks, and might even become a movie. The game was an impressive demonstration of the franchises's popularity, and according to video blogger KaptainKristian, that global community is due in part to the game’s original emphasis on collaboration between gamers.
KaptainKristian has produced some amazing essays about pop culture, and his latest video takes a look at why Pokémon became such a massive cultural phenomenon
This year marks the 20th anniversary of the original game Pocket Monsters: Red & Green (Pokémon Red and Blue in
the United States), which debuted on Nintendo’s Game Boy in 1996. It
became a "social movement as much as it was a gaming experience,"
KaptainKristian explains in the video. This was a functionality that was
baked into the game from the start, when creator Satoshi Tajiri
recognized the potential of the Game Link System for the Game Boy. The
game allowed players to connect their devices and trade monsters or
battle one another.
This functionality was a way to push meaningful
interactions between gamers. Players could play the game on their own,
but the experience was enhanced when they played with others. "It gave a
lot of shy kids — myself included," Kristian noted, "a foundation for
conversation."
It’s this social foundation that began with that original game, Kristian points out: "Pokémon
was designed to be a social experience," and it’s one reason you saw
tons of people walking this summer around glued to their smartphones.
It's that fundamental design that helped the game remain popular for two
decades, and why it will likely be a global phenomenon long into the
future.
The article was published on : the verge
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